Game Review: Sly Cooper and the Thievus Raccoonus

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It's been a while since my last video game review. There are several PSOne games that I am still in the middle of playing, and they are either pretty tough (Crash Bandicoot and Hot Shots Golf) or do not entertain me long enough (Frogger). Well with that aside, it's time for our feature presentation. The first game in the Sly Cooper franchise, also the very first game I got for my recently acquired PlayStation 2.

Storyline:
This world is populated by anthros everywhere. Unlike PaRappa, there's not a human in sight. Our lead is Sly Cooper, a raccoon who came from a long line of "master thieves" (Master thieves limit their targets to other criminals, and only God knows what they do with their stolen stolen artifacts). He is about to inherit his family diary, until a group called the Fiendish Five come along, kill his parents, and swipe parts of the book.
So now Sly's grown up and with his two life-long buddies (Bentley the soon-to-be-handicapped turtle, and Murray the hippo), and the time has come to spite the Fiendish Five and steal the book back. The only thing that's stopping him is Inspector Carmelita Fox, who is, of course looking to put him behind bars. See, even though he aims for criminal lairs, he can still a nuisance to the surrounding public.

Gameplay and Stuff:
For those of you who are new to Sly Cooper, let me tell you the basics:
The object of each level is to go from point A to point B to collect a key. Once you have enough keys, like 7 or 8, you can fight the boss (More on that later).
You can have Sly perform a variety of moves depending on the situation. Sometimes, you need to use his trusty sword-cane (Square button) or maneuver his way across gaps or ledges (Circle button).

Each platforming level has 20-30 bottles, which, once collected, can unlock new moves, blueprints, or immunities. Unlocking a new move unlocks an optional speed run for that level, and completing that unlocks developers' commentary. As you can see, this increases the game's replay value.

However, you shouldn't be standing around in one place for too long-you might get spotted and have to fight your way out. There are two levels where you run into Carmelita, who will not cease firing until you get that key. These enemies, particularly Carmelita, may come on by surprise, so it's a good idea to survey the area with your binocu-com before you set out again.

There are also mandatory minigames including races and parts when you have to protect someone else.

Just so you know, the gameplay elements in Sly Cooper are way different compared of the sequels: Here are some elements exclusive to Sly 1.
-Conversations with Bentley and PA announcements can be repeated in case you miss them.
-The L1 and R1 buttons trigger the binocu-com rather than the Right analog stick.
-The Triangle button is reserved for any new moves you learn, while the L2 and R2 buttons are used to cycle the moves.
-Enemies can be taken out with just one hit.
-There is no health bar, just a life system and hit points (like Crash Bandicoot).

Now for the bosses: each one has its own approach.
Two of them (Raleigh and Panda King) are the typical battles you'd expect in a game, where you'd just hit them at the right moment.
My favorite boss fight is with Mz. Ruby: It's very rhythm-orientated. All those years of playing PaRappa really paid off! (I understand that the PS3 port has this bit out-of-sync. I have the PS2 version, so that's your own problem)
But then there's Muggshot. What do mirrors and light have to do with anything?

Personal:
Lemmie put it this way: Think of Sly Cooper as a cross between Spy Fox and Lupin III. On the one side, your hero is equipped with loads of sneaky gadgets and maneuvers, and on the other side, you controlling a thief on the run by the same INTERPOL cop your entire career.

Rating: 10/10
ESRB Rating: E for Everyone

And now for something completely different:
Here's my recent Amazon.com purchase:
Amazon purchase 2 by TFSyndicate
and my recent acquirement from "The Dump":
From the Dump 2 by TFSyndicate
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